News


October 19, 2017

I’ll be giving a talk, Timelines and Workflow: The Art of Audio For Games at MGF Seattle on Wednesday, 10/25.


October 3, 2017

Excited to be a panelist at GameSoundCon on November 7th talking about composing Music for VR.


August 9, 2017

I was on the podcast, Level with Emily Reese, discussing recent projects I have written music for. We talk about VR games and experiences, as well as Diablo III: Rise of the Necromancer.


July 12, 2017

I composed music cues for Diablo III: Rise of the Necromancer for Blizzard Entertainment. It’s new content for Diablo III, the fastest selling PC game of all time. It was just released. As a fan of the game, it was an amazing experience!


April 17, 2017

Remember: Remember, an alien invasion VR experience that I wrote the music for is premiering at the Tribeca Film Festival in New York April 21 – 29th. Here is a write-up in TechCrunch.


January 23, 2017

Just got back from Europe! Gave a talk about composing music for games and VR at MGF London.


October 21, 2016

Gave the talk, From Mobile to VR: The Power of Music in Games at MGF in Seattle.


September 9, 2016

Cinema Audio Society (CAS) featured me in an interview as part of an article about interactive music.


June 20, 2016

Floor Plan, a game I worked on with Turbo Button, was considered one of the Best Indie VR Games at E3.


March 25, 2016

Working on music for a project by River Studios, a VR company.


March 11, 2016

The recording session at Warner Brothers with a 62 piece orchestra went great!  To watch a video from the session, Click Here!


February 5, 2016

Worked on Doritos ad for the Superbowl.


January 11, 2016

Video Game Music Online just published an in-depth interview about me and the video game related projects that I’ve been working on.


December 3, 2015

Composing music for an animated series with Maker and Disney Studios.